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[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP to an empty folder (make sure scripting bac... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps: 1. Open attached project 2. Set Particle Raycast Budget to high value (tested with 200000) 3. Open the scene 4. ... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" 3) Make sure VR mode is on in Player Settings 4) Play... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce: 1. Download and open the attached project(NetworkSyncBug.zip) 2. Build for Standalone 3. Launch an instance and ... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build to Android ph... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce: 1. Open QA attached project "NavMeshSamplePosition.zip" 2. Open Asset scene and locate the Cube object 3. Enter ... Read more
[iOS] PlayerSettings.SetIconsForTargetGroup does not work
iOS App Icons are appearing as default icons rather than custom ones. 1. What happened iOS App Icons are appearing as default icon... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce: 1. Open project attached by QA 2. Build it for iOS with "a" scene included 3. Run it on device and press "Allow" when ... Read more
Animator.Update(0) fires events twice
Steps to reproduce: 1. Open user attached project 2. Load TestScene.unity 3. Press spacebar to trigger an animation 4. Observe tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [DX12] SRP Batcher visual glitch when using shaders
- New properties are marked missing when an animation is recorded while the prefab is open
- Button text in the Editor fails to render properly on lower resolution displays when Bitmap Text Rendering Mode is selected
- [MacOS] Invalid Code Signing Entitlements errors appear when signing MacOS project for App Store
- Missing UNITY_MATRIX_IT_MV definition in HDRP shaders