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[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more
[UWP] Some models are invisible in Unity player when using import option...
How to reproduce:1. Open attached project "repro_1179051_UWP"2. Build and run the project Expected result: models are visible in the... Read more
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...
How to reproduce:1. Open the attached ShaderCompilationError.zip project2. Build for iOS and deploy the Xcode project to the iOS dev... Read more
[Visual Effect Graph] Texture.pCache asset does not appear in the assets...
Texture asset does not appear in the assets folder after saving pCashe file in pCache Tool. Steps to repro:1. Open the attached proj... Read more
[Vulkan] Semaphore.WaitForSignal goes up to 500ms when resizing any Edit...
Steps to repro:1. Create a new project2. Set Graphics API to "Vulkan"3. Try to resize any window Expected result: Editor does not la... Read more
[HDRP] [OSX] Forward only mode not working correctly on OSX
Version tested: 2020.1 a1 + HDRP 7.0.1 Steps to reproduce:1) Create a new HDRP template2) Go to Project Settings -> Quality/HDRP ... Read more
Text becomes invisible in TMP Input Field when writing many symbols out ...
How to reproduce:1. Open attached project ("case_1179306-TMP.zip")2. Press Play and type twice as many symbols as an Input Field can... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more
[WebGL] Textures are not loaded in build when the texture has "R 16 bit"...
How to reproduce:1. Open the attached project ("case_1177490-Goose.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode an... Read more
[Android][ETC2][OpenGLES2] When ETC2 fallback is set to 32-bit, half res...
Reproduction steps:1. Open "ETC.zip" project2. Build and Run for Android3. Connect the Profiler4. "Memory Profiler" -> "Detailed"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size