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[Performance Regression] AnimationWindowState:get_allCurves takes approx...
Reproduction steps:1. Open the user's attached "BugReport.zip" project2. Open Animation window (Window > Animation > Animation... Read more
Memory cache is not visible in the detailed view of Memory Profiler modu...
Memory cache is not visible in the detailed view of the Memory Profiler module in Profiler Window Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce:1. Download and open the project "text_preset.zip"2. Check if the default Text Preset is set to "PixelFont" (Edit... Read more
AssetPreview.IsLoadingAssetPreview returns false when a preview is reque...
Reproduction steps:1. Open the attached project "AssetPreview_IsLoadingAssetPreview.zip"2. Open the Test Window (Test > Open Test... Read more
[HDRP] Issue with HDRP default global settings upgrade. Lens flares shou...
This is a discussed issue with the developers. Looks like the migration code might not be working properly in certain cases. Reprodu... Read more
Editor crashes while exiting play mode
Steps:1. Open attached project2. Assign NewBehaviourScript to any GameObject in Hierarchy3. Drag to the Project Browser to convert t... Read more
[Profiler(Standalone Process) ] "get_dataPath can only be called from th...
"get_dataPath can only be called from the main thread" exception thrown on opening Profiler (Standalone) Steps to Reproduce: 1. Crea... Read more
[Linux] Popup Windows are not able to shrink.
From this slack convo: https://unity.slack.com/archives/CD5NVCURK/p1617204145033900 We've seen some bad behavior with popup windows ... Read more
IBP: Windows Mono builds don't build in Mac
-e: see title -repro:--Create new project on OSX--Create a c# script--Generate a solutions file for the project--Try building a play... Read more
[UIR] GroupTransform has invalid self-clipping
When UsageHints.GroupTransform is set on a VisualElement its self clipping is incorrect. Repro steps:1. Open the attached project2. ... Read more
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