Search Issue Tracker
OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce:1. Open user's attached project (OnValidateCalledEveryFrame.zip)2. In Project Window select "Spline" prefab Expecte... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package and setting Animator Override Controller on Runtime resul... Read more
[IMGUI] Text from Cycles dropdown under Particle Effect window is clippi...
"Infinite" text gets clipped under Cycles dropdown of Bursts from Emission property of Particle Effect window, Refer attached screen... Read more
[Win7] Silent Crash when Video Player plays .avi video that has video = ...
How to reproduce:1. Open attached project(testVideo.zip)2. Check if one script that is attached to Main Camera is enabled3. Enter th... Read more
[VR][URP][Post Proc] Game view is rendered multiple times per single eye...
How to reproduce:1. Create a new Project with Universal RP template2. Enable VR support in Player Settings3. Change Stereo Rendering... Read more
"Find References In Scene" link to non existing references
Steps to reproduce:1. Open User-attached project2. Select Canvas > Layout Game Object3. Select "Find references in the Scene " fr... Read more
[Vulkan] [LWRP] Objects flicker in different colors when LWRP is used wi...
To reproduce:1. Download attached project2. Build and run to Android device Actual result: The scene is flickering with different co... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
Upgrading a project with Universal RP throws deserialization errors
Upgrading a project with Universal RP throws deserialization errors. To reproduce: 1. Create a project with Universal RP 6.9 in 2019... Read more
[URP] [ReflectionProbe] Box Projection is not working
Steps to reproduce:1. Open user's attached project "Reflection Probe Report.zip"2. Open "SampleScene"3. Find the "Mirror" GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes