Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.11f1
Issue ID
1181669
Regression
No
[IMGUI] Text from Cycles dropdown under Particle Effect window is clipping when "Infinite" option is selected
"Infinite" text gets clipped under Cycles dropdown of Bursts from Emission property of Particle Effect window, Refer attached screenshot.
Steps to reproduce:
1.Create a new project
2. Hierarchy > right-click > Effect > Particle System
3. Select Particle System GameObject in Hierarchy
4. Click on "Open Editor" button in Inspector
5. Click on "Emission" under "Particle Effect" Window
6. Click on "+" under "Bursts" to add properties value in a list
7. Select "Infinite" from "Cycles" Dropdown
Actual Result:
"Infinite" text is clipping under "Emission" property of Particle Effect Window.
Expected Result:
"Infinite" text under Cycles is clearly visible.
Reproducible in:
2020.1.0a3, 2019.3.0b2, 2019.2.0f1, 2019.1.11f1, 2018.3.0f2
Environment:
Windows10, Linux ubuntu 16.04 LTS & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (2020.1.X):
LOw Priority defect, unlikely to be fix for the near future.