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Texture assets do not have a Check Out button
Reproduction steps:1. Create a perforce workspace2. Move the user's attached project inside the workspace3. Open the project4. Confi... Read more
[Android] Crash: Signal 11 due to null pointer dereference on Android de...
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: app builds and runs successfullyActual resul... Read more
EditorAssetGarbageCollectManager Memory Threshold Overflows due to (int)...
Reproduction steps:1. Create a Project with a large number of Nested Assets2. Set the CONTENT_BUILD_INTERFACE_MEMORY_PRESSURE_COLLEC... Read more
Resolutions returned by Screen.resolutions differ between Editor and Build
How to reproduce:1. Open the attached project named "Case_1318053"2. Enter Play Mode and observe the Debug.Log messages (All resolut... Read more
[Performance] Adding an empty renderer feature causes URP to do an extra...
When adding any renderer feature to URP, it causes the pipeline to create an intermediate render texture to draw and resolve in a fi... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera...
Reproduction steps:1. Open the attached "case_1325200_URP.zip" project (or "case_1325200_HDRP.zip")2. Load the "SampleScene"3. Selec... Read more
[HDRP] Terrain trees are stuck on Light LayerDefault even when Rendering...
How to reproduce:1. Open the user's attached "TerrainTreeLayers.zip" project2. Open the "Outdoors" Scene3. Select the "Light (Trees)... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps:1. Open user's project "scriptassemblycache2020.2.zip"2. Notice the message in the Console3. Close Unity Editor4.... Read more
IL2CPP Build Fails with 1 failed node when building a player using a Win...
How to reproduce:1. Download Windows 10 SDK from Unity Hub when downloading 2021.1.1f12. Create a new Unity project3. Set the Projec... Read more
Mesh: last vertex index (e.g. 0xFFFF for 16-bit indices) makes the trian...
How to reproduce:1. Open the user's attached "TerrainGen" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Inspect a "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size