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Fixed in 12.0.0

Votes

0

Found in [Package]

12.0.0

Issue ID

1324480

Regression

No

[HDRP] Terrain trees are stuck on Light LayerDefault even when Rendering Layer Mask is set to a different Layer

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open the user's attached "TerrainTreeLayers.zip" project
2. Open the "Outdoors" Scene
3. Select the "Light (Trees)" GameObject in the Hierarchy window
4. Set the "Light Layer" property to "Light LayerDefault" in the Inspector window
5. Observe the Game view

Expected result: Terrain's trees receive light when the Light's "Light Layer" property is set to "Light Layer 6"
Actual result: Terrain's trees only receive light when the Light's "Light Layer" property is set to "Light LayerDefault"

Reproducible with: 7.5.3 (2019.4.23f1), 10.4.0 (2020.3.3f1), 11.0.0 (2021.1.1f1), 12.0.0 (2021.2.0a11)

Note:
- Terrain tree Prefab's "Rendering Layer Mask" is set to "Light Layer 6", so there shouldn't be a need to set the Light's "Light Layer" to "Light LayerDefault"

  1. Response avatar

    Resolution Note (fix version 12.0.0):

    Fixed in: 2021.2.0a17

  2. Response avatar

    Resolution Note (fix version 12.0.0):

    Fixed in 11.0.0 (2021.1.21f1 and above)

  3. Response avatar

    Resolution Note:

    Fixed in 2020.3.18f1

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