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Post Processing Motion Vectors bleeding through geometry
Reproduction steps: 1. Open the attached project(OC link)(11:41 AM) 2. Run the 'MotionVectorBleedingScene' scene. 3. Click 'Show Occ... Read more
[Regression] Normal Map texture looks all black in the Project View
Steps to reproduce: 1. Open attached project "935158.zip" 2. Select "heatwave.png" in the Project View 3. Change its texture type to... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window 2. Move scene view a ... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity 2. Open "Test" scene 3. Enter to Play mode Note: Obser... Read more
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce: 1. Open User attached project "EditorGUI.zip" 2. Inspect the Texture in the project window and set its type to "... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro: 1. In new project add e.g. Cube. 2. In Inspector select Cube (Mesh Filter) component... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe the crash Actual result: Unity... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is that it's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU time beyond what's expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
- [Linux Editor Only] Unity crashes on strtol_l when importing a specific .obj file
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation