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[Video Player] H264 and VP8 videos don't play on Android devices
How to reproduce: 1. Open the attached project 2. Build and run Render Texture scene on Android device 3. "Groot_H264_AAC_480x360" s... Read more
[Gear VR] Inset viewport works but the main camera renders entirely black
On Note 5 Gear VR a scene with an inset viewport only readers the inset viewport correctly; the remainder of the screen which should... Read more
LogAssert.Expect(LogType.Error, message) passes with LogType.Warning
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run tests, both tests pass Expected result: both tests sh... Read more
Post Processing Motion Vectors bleeding through geometry
Reproduction steps: 1. Open the attached project(OC link)(11:41 AM) 2. Run the 'MotionVectorBleedingScene' scene. 3. Click 'Show Occ... Read more
[Regression] Normal Map texture looks all black in the Project View
Steps to reproduce: 1. Open attached project "935158.zip" 2. Select "heatwave.png" in the Project View 3. Change its texture type to... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window 2. Move scene view a ... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity 2. Open "Test" scene 3. Enter to Play mode Note: Obser... Read more
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce: 1. Open User attached project "EditorGUI.zip" 2. Inspect the Texture in the project window and set its type to "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel