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Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce:1) Open the attached project.2) Build the project as OS X standalone.3) Open the build.- It takes some time to lo... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project2. Go to Edit/Project Settings/Player Settings3. Switch between Linear and Gamma color spaces Result: Wi... Read more
GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...
Steps to reproduce:1. Open attached project "GUI"2. Open State Machine Editor window3. Assign "Assets/TestStateMachine/Root" prefab ... Read more
[Postprocessing] Resets values for reimported asset
Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity.2) In Project tab, go to Assets >> A... Read more
[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint
To Reproduce: 1. Download the attahced project.2. Set up an ipv6 environment and connect an iOS device to it.3. Configure Connection... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...
To reproduce:1) Create new project2) Set it for Android building3) In Preferences -> External Tools, make sure that Android SDK i... Read more
[WWW] Calling www.Dispose() causes a crash on iOS
Steps to reproduce:1) Open the attached project.2) Add scene 'Main.unity' to build.3) Build the project for iOS.4) Deploy the projec... Read more
Dynamic batching doesn't apply to Lightmap Static render meshes
Steps to reproduce:1. Open StairsTest.Unity2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static so ... Read more
Halo texture disappears from scene after making changes to Import Settings
1. Open the attached project 'HaloBug'2. Open the available scene3. Select the texture in Assets4. In the Inspector window change 'A... Read more
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Latest issues
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