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[Android] ComputeBuffer does not work on Mali GPU OpenGLES3
Step:1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone2. Observe result with other devices Reproducible device: Sa... Read more
[Timeline] Animator playback breaks in edit mode after Timeline used it ...
Steps to reproduce:1. Open user attached project2. Open the "Timeline" window and select the "Timeline" GameObject in the Hierarchy3... Read more
[Vulkan] Tex2DMS texture is darker / doesn't work
Steps:1. Build apk with Vulkan api and install on Vulkan Android devices2. Observe result with other devices Expected result : Shoul... Read more
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step:1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone2. Observe result with other devices Expected and actual res... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle`2) Open the scene `BakedShadowAngle`3) Ensure that Baked Shadow Angle/Radius fo... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server1. Open attached project2. Enable VCS and submit project to server3. Pull and open same ... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour.See color.gif attached. Repro ... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps:1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone2. Keep clicking "Next Scene" button on the screen and ob... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps:1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.02. Observe result with other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used