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[iOS] [WWW] [.Net 4.6] Webclient on iOS throws an exception that URI pre...
Reproduction Steps: 1. Open User's Project 2. Open "Main" scene 3. Select iOS Platform 4. Build and deploy to iOS device 5. Pick "We... Read more
Assertion failed on expression: 'verts.size() > 0" is shown when NavMesh...
To reproduce: 1. Open the project, attached by the user (NAVMESH ASSERTION.zip) 2. Open "test" scene 3. Enter Play mode 4. Observe ... Read more
AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps: 1. The repro scene has a sphere using AlphaToMask in Shader. 2. Build Windows player or Android apk 3. Run with DX11, GLCore ... Read more
Unity crashes in TransformInternal::CopyTransformMinimal after undoing ...
Steps to reproduce: 1.Open attached ‘Undo.zip' Unity project 2.Open ‘Test’ scene 3.Expand ‘Parent’ object in the Hierarchy 4.Drag ‘C... Read more
[Surface] Scene view doesn't show any objects - New Project
Reproduction steps: 1. Create a new project 2. Create a Cube 2. Look at the Scene view Window Expected Result: The Cube is visible... Read more
Sprites packed with Sprite Atlas are rendered incorrectly when using Lin...
To reproduce: 1. Open attached Unity project "SpritePackerLightingProblem.zip" 2. Open "main" scene 3. Go into Play Mode 4. Inspect ... Read more
"Failed PVRTC compression" when packing compressed variant Sprite Atlas ...
1. Open attached project 2. File > Build Settings > Switch Platform to iOS 3. Click on "sd" variant sprite atlas (Scale < 1 to repro... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
Drawing SerializedObject Sprites using EditorGUILayout.ObjectField in On...
Reproduction steps: 1. Open project attached (InspectorBugDemo.zip) 2. Select asset "IconDataLibrary_Bug" Expected result: Icons wi... Read more
[iOS][Mono] libiPhone-lib.a is missing from iOS Mono scripting backend b...
Steps to reproduce: 1. Create new Unity prokect 2. Switch build target to iOS 3. Change 'Scripting Backend' to Mono in Player Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled