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Unused State behaviours are not cleaned up from .controller file when th...
How to reproduce:1. Open the attached "UnityAnimatorEvents.zip" Project2. Open the "test controller" in the Animator window3. Click ... Read more
InvalidCastException is thrown when GameObject with Physics Shape compon...
How to reproduce:1. Open the attached project ("PhysicsBug.zip") and open SampleScene2. Open Entity Debugger window (Window->Anal... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more
Physics.Raycast is rarely not hitting colliders in the scene
How to reproduce:1. Open the "BrokenRaycastGrid.zip" project2. Open the "Minimal.unity" scene3. In Console tab, enable "Error Pause"... Read more
[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...
LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more
[UIElements] TextField text editing cursor doesn't appear where it was c...
Repro steps:1. Open attached project2. In the top menu, select "Example" and "Show Example Window"3. In a TextField, click on the te... Read more
[Addressables] "Could not produce class" error is thrown in IL2CPP Build...
Steps to reproduce:1. Open user's attached project "AddressablesIssue.zip"2. Build a project3. Notice the error in the Developers Co... Read more
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce:1. Open Unity project on a OSX2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more
[LWRP] Sample Texture 2D node with Tangent space produces artifacts when...
Fixed in Universal RP 7.1.6 To reproduce:1. Open attached project "ShaderGraph_NormalsTest.zip"2. Open "SampleScene.unity" scene3. O... Read more
[iOS] Camera.ScreenToWorldPoint throws an Exception with a large value a...
To reproduce: 1. Download attached "ScreenToWorldPointBug-repro.zip" project and open in Unity2. Open "Test" scene3. Build for iOS4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open