Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1321684
Regression
No
Compute shader compile times are not printed to the Editor.log
Reproduction steps:
1. Create a new Unity project from the HDRP template
2. Add SampleScene.scene scene in the Build Settings window
3. Build the project
4. Open the Editor.log file
Expected result: Editor.log contains compute shader compile times
Actual result: Editor.log only contains the shader sizes for compute shaders but not their compile times
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment