Search Issue Tracker
NullReferenceException is thrown when using Tasks to initialize the Addr...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Select Window/Asset Management/Addressables/... Read more
[UWP] Tab key on HoloLens2 keyboard doesn't insert tabs into InputField/TMP
When using the TouchScreenKeyboard in HoloLens2 to enter text into a uGUI InputField or TextMeshPro, clicking the 'Tab' on the keybo... Read more
[XR][Quest][Multiview][URP] Display goes black upon app launch when usin...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Build and Run on Quest 1/2 Actual: Upon app launch the disp... Read more
Unity CPU usage spikes to 30% when Time Node is connected to any other N...
How to reproduce: 1. Open the "ShaderGraphTime.zip" project 2. Open the "Time" Shader Graph in the Project window 3. Connect Time No... Read more
[Particle System] Ribbon trails are shown in the wrong order when Time S...
How to reproduce: 1. Open the user's attached "ForcefieldBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Set ... Read more
Editor crashes while opening scene
Steps: 1. Open attached project 2. Double-click on Main scene ==> Editor crashes Read more
Download button does not appear under the project description in Learn tab
How to reproduce: 1.Open Unity Hub 2. Go to Learn tab 3. Click the "Creator Kit: Puzzle" project from the projects list Expected re... Read more
Custom Static Image for Splash Screen moves on Android Build when loading
Reproduction steps: 1. Create a new project 2. Go to Project Settings -> Player -> Android tab -> Splash Image 3. Disable "Show Spl... Read more
[Mobile] [URP] "Using more than 1 pixel lights on a mobile device" warni...
Reproduction steps: 1. Create a new URP Template project 2. Create a new empty scene and save it 3. Go Edit -> Project Settings -> Q... Read more
[URP] Shader precision is reduced to half when ScriptableRenderFeature c...
How to reproduce: 1. Open the attached "1313942_Repro" project 2. Open the Test Runner (Window->General->Test Runner) 3. In the Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support