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Editor crashes while loading a project if you will quit Unity Hub
Steps to reproduce: 1. Open Unity Hub 2. Create a project via Unity Hub 3. Quit the hub while the Editor is loading, the editor will... Read more
[LightProbe][UI] Display Weights option is no longer rendered in Scene View
Steps for reproduction: 1) In a new project, create a dynamic primitive GameObject and a light probe group 2) Change the `Mode` of D... Read more
Mecanim and SimpleAnimation playables do not apply animation on their fi...
Reproduction steps: 1. Open the attached project "New folder.zip"; 2. Open the FirstFrameTest scene; 3. Press "Pause" and then "Pla... Read more
[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...
Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for... Read more
UnsafeUtility.PinGCObjectAndGetAddress fails to pin managed array data
Steps to reproduce: 1. Open attached "PinArray.zip" Unity project 2. Enter Play mode Expected results: The array is pinned and "5" ... Read more
Switching between animations while they animate on a specific project cr...
To reproduce: 1. Open repro project(link in edit) 2. Open and play 'KPD'scene 3. Press C key 4. Using WASD move right character han... Read more
Selecting .jpg files with .bytes extension crashes Unity if .NET 4.x bac...
Reproduction steps: 1. Open the attached project "BugReport - .jpg.bytes crash.zip"; 2. In the Player settings, make sure that the b... Read more
[Template] Editor throws exception "OpenVRError" in LightWeight RP for V...
Editor throws 'OpenVRError' exception in play mode in lightweight RP for VR. Steps to Reproduce: 1. Launch the editor in Lightwei... Read more
UnityWebRequest.isDone is always false on iOS device after calling reque...
To reproduce: 1. Open users attached project "getassetbundle-crash.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more
[Particle System] Increasing memory usage between each version
Steps to reproduce: 1. Open user attached project 2. Open profiler and play the scene 3. Select the Memory Usage tab 4. Choose the "... Read more
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