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Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more
[Tiny] Develop/Debug Build crashes when NativeArray is disposed inside o...
Reproduction steps:1. Open the attached "case_1315817.zip" project and scene01 scene2. In the Project window, select build asset3. I... Read more
Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...
Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more
Crash with various stack traces when entering Play Mode after restarting...
How to reproduce:1. Open the attached project ('case-1316002 (2019.4).zip')2. Open the 'LevelTest' Scene3. Enter Play Mode Reproduci... Read more
[Tiny] Build fails with ShaderCompiler errors
Reproduction steps:1. Open the user's attached project and Assets/scene_01 scene2. In the Project window, select Assets/build asset3... Read more
Shader Graph errors are thrown when a property's Shader Declaration is s...
How to reproduce:1. Open the user's attached "InstanceTest.zip" project2. Open the "InstanceTest" Shader Graph3. Press "Save Asset" ... Read more
Windows Build becomes unresponsive in Texture Streaming
Reproduction steps:1. Download attached project2. In "MakeBuild.bat", adjust the directory for Unity Editor3. Run "MakeBuild.bat"4. ... Read more
"Could not resolve <...>, because it is not a child Transform in the Ani...
Reproduction steps:1. Open attached user project and scene "SampleScene"2. Enter Play Mode3. Wait until the animations are finished ... Read more
[InputSystem] A key will not be registered after rebinding if it was pre...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Space5. Click Space Again Expected result: The... Read more
[Linux] [Input System] Editor does not return correct mouse position val...
Reproduction steps:1. Download the attached project: "InputSystemMousePositionBug.zip"2. Open the SampleScene3. Enter the Play Mode4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window