Search Issue Tracker
[Memory Profiler] No link between managed wrappers and native objects
Captures taken from Megacity standalone windows build do not have links between managed wrappers and native objects.Steps to reprodu... Read more
Objects that use spine are broken in application when built to Android d...
To reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGles34. Build and run to android device Actual res... Read more
[IAP] Non-renewable subscription getExpireDate() returns a non valid exp...
To reproduce:1. Open attached project ""2. Open "IAP Demo.unity" scene3. Set up a Non-Renewable subscription in iTunes connect (you ... Read more
[WindowsMR] Toggling XR on > off > on causes failure in mirage
1. What happened Exception thrown at 0x00007FFD9A7EA839 (KernelBase.dll) in 17.4toggle.exe: WinRT originate error - 0x8000000E : 'An... Read more
[Visual Effect Graph] Reseed text is clipped in Visual Effect
Reseed text is clipped in Visual Effect component. Steps to repro:1. Open the attached project.2. Gameobject > Visual Effects >... Read more
Editor freezes when entering Play mode with Master Audio Asset
How to reproduce:1. Open the user's originally attached project2. Ensure that 'Test' scene is opened and enter Play mode-- observe t... Read more
Shadergraph master preview freezes during many types of undo operations
Reproduces in SRP c61b4e4d00 (Unity Version 2019.3.0a12 (b073d123dd5d))Doesn't repro in 2019.1.11f1 Repro Steps:1. Open a project wi... Read more
Ubuntu - Unsupported video codecs don't display errors or warnings in log
When upgrading projects created in OSX and Windows in Ubuntu, video files are dropped from the inspector. Video playback is working ... Read more
Ubuntu - Create list under Project palette does not display options corr...
When using the + button, under the Project menu, the list starts with a number or blank lines at the top. 2. How we can reproduce it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject