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Xbox controller input doesn't work on x64 mac standalone player
To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more
Incorrect normal is returned in the RaycastHit2D when the fraction is 0
Steps to reproduce : - import the project attached- open the ControllerTester scene- press right to attempt to climb the ramp and no... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Radeo... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more
Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX- build the scene for webplayer on Windows and notice that... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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