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0
votes
Fixed

Changing parent of teleported game object with ArticulationBody componen...

Physics

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Nov 30, 2020

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Version/s: 2018.2.7f1, 2020.1

Create a “complex” articulation body hierarchy.Call articulationBody.Teleport() on the root of the articulation body hierarchyImmedi... Read more

0
votes
Fixed

[VFX] Dropdown icon of VFX component is misaligned and not at center for...

Package: Visual Effect Graph

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Nov 30, 2020

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Version/s: 10.2

Dropdown icon of VFX component is misaligned and not at center for sub-components. Refer the attached screenshot Steps to reproduce:... Read more

0
votes
Fixed

[VFX] Frame Gizmos icon in Play Controls for VFX component is blurred

Package: Visual Effect Graph

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Nov 30, 2020

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Version/s: 10.2

Image icon used for Frame Gizmos in Play Controls for VFX component is blurred. Refer the attached screenshot Steps to reproduce:1) ... Read more

0
votes
Fixed

NullReferenceException is thrown in the Console log when selecting a Gam...

Package: Build Pipeline - Addressables

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Nov 20, 2020

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Version/s: 1.16.10

How to reproduce:1. Open the user's attached "Bug_AddressableSubAsset.zip" project2. Open the "SampleScene" Scene3. Select the "BadO... Read more

0
votes
Fixed

[Addressables] ResourceLocations fails to load when calling LoadResource...

Package: Build Pipeline - Addressables

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Nov 30, 2020

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Version/s: 1.16.10

How to reproduce:1. Open attached "UnityAddressablesLoadResourceLocationsAsync.zip" project and SampleScene scene2. Enter the Play m... Read more

7
votes
Fixed

[UWP] Xbox OnScreenKeyboard is immediately closed when selecting InputField

Universal Windows Platform

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Oct 22, 2020

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Version/s:

Selecting a Unity InputField or TextMeshPro UI control brings up the Xbox OnScreenKeyboard and allow text to be entered. However, on... Read more

1
votes
Fixed

[Shadergraph] Shadergraph shader errors in console are not cleared when ...

Package: Shader Graph

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Nov 30, 2020

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Version/s: 11

Repro steps (case 1):1. Create a new shader graph2. Create a custom function node3. Give the custom function node a float output4. P... Read more

0
votes
Fixed

Cinemachine 3rd Person Aim blends badly in StateDrivenCamera

Cinemachine

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Nov 19, 2020

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Version/s: 2018.4, 2020.1.7f1, 2021.1

How to reproduce:1. Open the attached "Cinemachine3rdPersonAimStateDrivenBlendBug.zip" project2. Open the SampleScene3. Enter Play M... Read more

0
votes
Fixed

[DXR] Ray-traced shadows cast by semi-transparent objects receive artifacts

Graphics Device Features

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Nov 24, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0b12, 2021.1

How to reproduce:1. Open the attached project named "U - TEST.zip"2. Open the "Bug with ray traced shadows from semi-transparent gla... Read more

0
votes
By Design

[HDRP] [Post Processing] Only one Camera receives Post Processing effect...

Package: Scriptable Render Pipeline HD

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Nov 18, 2020

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Version/s: 10.2.0

Reproduction steps:1. Open customer's attached project in "HDRPnCamBug.zip"2. Open "VolMaskL" scene3. Disable "Camera" GameObject4. ... Read more

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