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Default Unity splash image has a wrong background color
Previously Unity splash image was filling the whole screen with the same background color. Now it does not cover the whole screen an... Read more
Splash image is moved to the corner if the orientation is switched durin...
Starting application while the phone is being held in the portrait orientation and then before the first scene is loaded turning the... Read more
In some case reloading scene with GUI elements crashes app
Steps to reproduce:1. Create a project which has a scene with several GUI elements and is constantly reloading2. Build to VS3. Deplo... Read more
Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite colliderEdge collider Below is description of the three compone... Read more
Unity crashes when switching to DX11
Steps to reproduce : - import the project attached- with no scene opened check and uncheck the dx11 box- open the scene Atmosphere E... Read more
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform" Read more
Instantiate(this) crashes unity without any warning when called OnEnable
To reproduce:1. Open project RecursiveInstantiateCrashBug2. Open scene RecursiveInstantiateCrashScene3. Enter play mode - Unity cras... Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Any particle system without collision enabled, collide with camera
Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled