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[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene 2. Navigate to Lighting Settings window an... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce: 1. Open the attached project 2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them 3... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works --fails with 2018.3.10 --works on 2017.4.24 and 2019.1.0b8 -repro: --create new project --s... Read more
Constructor with optional nullable enum parameter is not found over asse...
How to reproduce: 1. Open the user's attached project ("asmdef-nullable.zip") 2. Make sure that the Scripting Runtime is set to .NET... Read more
With multiple open projects, Reimport All always tries to reimport the p...
How to reproduce: 1. Open Unity Hub, create a project and leave it open 2. Open Unity Hub again, create a second project and leave i... Read more
Editor silent crash when attempting to load a new Scene after allocating...
Steps to reproduce: 1. Open QA-supplied project ("Link in the description") 2. Open Scene ("Launcher") 3. Enter Play mode 4. Press: ... Read more
EdgeCollider is not updated in the scene view after sprite shape has bee...
Steps to produce: 1. Open attached project 2. Select "Map" GameObject in the Hierarchy tab 3. Go into play mode 4. Press "Load" butt... Read more
[iOS] Text input begins at the end of the text when the caret position i...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Write something i... Read more
2D Animation Preview Package: Animated meshed sprite with bones flickers
2D Animation Preview Package: Animated meshed sprite with bones flickers Steps to Repro: 1. download attached project (TestingPro... Read more
Timeline window's ruler describes time in a 0:60 notation when the float...
Reproduction steps: 1. Open the attached project named "Case_1138380" 2. Select the "Cube" gameObject 3. Extend the animation length... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted