Search Issue Tracker
Fixed in 1.5.1-pre.3
Votes
0
Found in [Package]
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1138380
Regression
No
Timeline window's ruler describes time in a 0:60 notation when the floating text displays time in decimal
Reproduction steps:
1. Open the attached project named "Case_1138380"
2. Select the "Cube" gameObject
3. Extend the animation length in the Timeline window
4. Observe the readings of the floating text
Expected result: The floating text displays time in the same format as the time ruler above
Actual result: The floating text displays time in decimal format while the Time ruler displays it in 0:60 notation
Reproducible with: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment