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Visual Element Enabling and Disabling causes Disabled element to not be ...
Reproduction steps:1. Open user attached Project2. Press Window > Sort bug Window > Sort by Descending Expected result: The El... Read more
[Android] Memory leak when repeatedly stopping and playing WebCamTexture...
Reproduction steps:1. Download and open the submitted project "cameratest.zip"2. Build and run on Android3. Press the "Auto" button4... Read more
[Shuriken] Particle with Outside Trigger only dies when it hits the Coll...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Bubbles Large Trigger Ra... Read more
[HDRP] GPU Performance decreases when shadow map is enabled
How to reproduce:1. Open the attached "1323811_Repro" project2. Open the Scene "SampleScene"3. Open the Profiler (Window->Analysi... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
[Vulkan] Texture Memory in Memory Profiler Module is not updated when pr...
Reproduction steps:1. Download and open the submitted project "TextureStreamingVulkanIssue.zip"2. Open build settings (File -> Bu... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera