Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.16f1
2020.3
2021.1
2021.2
Issue ID
1319089
Regression
No
[Android] Memory leak when repeatedly stopping and playing WebCamTexture on specific devices
Reproduction steps:
1. Download and open the submitted project "cameratest.zip"
2. Build and run on Android
3. Press the "Auto" button
4. Open cmd on your computer and run adb shell dumpsys meminfo com.DefaultCompany.cameratest
5. Notice the total PSS memory usage and run the command again
Expected result: Memory usage does not increase
Actual result: Memory usage keeps increasing eventually leading to a crash
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a11
Reproduced on:
N/A, Oneplus 8T (KB2003), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 64
Samsung Galaxy s21 Ultra US Android 11
Pixel 3 Android 9
OnePlus 7 Pro Android 11
Pixel 4 Android 11
Does not reproduce on:
iPad 9.7" 6th gen (14.4)
iPad Air 2 (11.0.3)
iPhone XR (13.4.1)
iPhone 8 Plus (12.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Resolution Note (fix version 2021.2):
Fixed in: 2022.2.0a1