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0
votes
Fixed

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Features

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Jun 03, 2020

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Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's anno... Read more

0
votes
By Design

[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...

Package: Scriptable Render Pipeline Universal

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Apr 21, 2020

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Version/s: 9.0.0-preview.14

Reproduction steps: 1. Open the attached project ("case_1240240-BufferBug.zip") 2. Open the repro scene ("ReproductionScene") 3. Swi... Read more

0
votes
Fixed

[HDRP] Disabling Motion Vectors and enabling MSAA leaves a texture water...

Package: Scriptable Render Pipeline HD

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May 29, 2020

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Version/s: 7.3.1

Reproduction steps: 1. Open the user's attached project "JitterReproduction.rar" 2. In the Project window open "SampleScene.unity" u... Read more

0
votes
Fixed

[Stats Window] URP Shadow casters count differs from Built-In RP shadow ...

Package

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Jun 02, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a13

How to reproduce: 1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity 2. Open "SampleScene" s... Read more

0
votes
By Design

Freeze when importing a specific FBX file

Asset - Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.14f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result:... Read more

0
votes
Fixed

[HDRP] Uninitialized variable (RayMarch) at kernel TraceGlobalIlluminati...

Package: Scriptable Render Pipeline HD

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Jun 03, 2020

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Version/s: HDRP/staging 2020.06.03

Two warnings are thrown one related to TraceGlobalIlluminationHalf and the other is TraceGlobalIllumination Repro: 1) Delete librar... Read more

2
votes
Postponed

[InputSystem] InputSystem is not initialized when run in `-batchmode`

Package: Input System

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Jun 03, 2020

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Version/s: 2019.1

1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato 2) Notice the test fails du... Read more

0
votes
Fixed

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...

Graphics - General

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Jun 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12

Reproduction steps: 1. Open attached project "SetUv.zip" and scene "SampleScene" 2. In Hierarchy window, select GameObject 3. In Ins... Read more

1
votes
By Design

Sprites reference both the original Sprite assets and Sprite Atlas resul...

2D

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Jun 03, 2020

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Version/s: 2020.1.0a16, 2020.2.0a13

Steps to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in D... Read more

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