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LineRenderer does not render lines straight when Positions are under 1 o...
Reproduction steps:1. Open the attached project ("1322317_R.zip")2. Open the "SampleScene" scene3. Observe the LineRenderer inner cu... Read more
Visual Element Enabling and Disabling causes Disabled element to not be ...
Reproduction steps:1. Open user attached Project2. Press Window > Sort bug Window > Sort by Descending Expected result: The El... Read more
[Android] Memory leak when repeatedly stopping and playing WebCamTexture...
Reproduction steps:1. Download and open the submitted project "cameratest.zip"2. Build and run on Android3. Press the "Auto" button4... Read more
[Shuriken] Particle with Outside Trigger only dies when it hits the Coll...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Bubbles Large Trigger Ra... Read more
[HDRP] GPU Performance decreases when shadow map is enabled
How to reproduce:1. Open the attached "1323811_Repro" project2. Open the Scene "SampleScene"3. Open the Profiler (Window->Analysi... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
[Vulkan] Texture Memory in Memory Profiler Module is not updated when pr...
Reproduction steps:1. Download and open the submitted project "TextureStreamingVulkanIssue.zip"2. Open build settings (File -> Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Client And Server” shown without spaces in Active Scenario window
- [Linux] Mouse cursor gets stuck at the edge of the screen when trying to pan in the Scene view
- Docked Multiplayer Play Mode window disappears when switching back to a saved Editor layout
- Audio files fail to be imported when the file path is 260 characters or longer
- Error SGICE002 is wrongly shown when more than one argument is passed into GetComponentRW()