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Shuriken particle trails are delayed which results in a gap if "Particle...
How to reproduce: 1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay" 2. In the ... Read more
Terrain thickness do not cause objects beneath the terrain to move above...
How to reproduce: 1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene" 2. In the Hierarchy window, select ... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more
[MacOS] Unable to drag tabs between editor windows because the target wi...
It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more
[HDRP] Camera goes dark and NullReferenceException errors appear in Cons...
How to reproduce: 1. Open attached project 2. Open SampleScene scene 3. Select Main Camera 4. In General Camera settings enable Anti... Read more
Prefabs lose references to unnamed meshes after upgrading the project to...
How to reproduce: 1. Open the attached project ("bugreport.zip") 2. Open the repro scene ("SampleScene") 3. Notice the building in t... Read more
[XR][URP] Unity allows to build VR apps using Multi-Pass stereo renderin...
How to reproduce: 1. Open attached project 2. Open XR settings and notice that Multi Pass is not greyed out 3. Build to Android/iOS ... Read more
Clicking on cloud icon in "In the Cloud" section, instead of opening Uni...
Clicking on cloud icon in "In the Cloud" section, instead of opening Unity Version selector it opens save project location Popup St... Read more
Slow editor shutdown when baking with progressive lightmapper
Shutdown is very slow because we wait for the progressive lightmapper thread doing CompositeLightmap without checking abort flag. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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