Search Issue Tracker
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Exit Play mode Expected result: nothing happens... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1... Read more
Unity crashes in <Cubemap::UploadTexture>, during switching the platform...
Reproduction step: 1. Open the attached project; 2. Open the scene "arena"; 3. Go to "Build Settings"; 4. Switch platform to Android... Read more
Gizmos are barely visible in 2D mode
Reproduction steps: 1. Open the attached project 2. Open "s" scene 3. Navigate to Plane and see, that AudioSource and Light gizmos a... Read more
[PathTracer] AddInstanceProperties errors are thrown when baking progres...
To reproduce: 1.Open Unity project attached by QA 2. Open Example scene if not opened 3. In lightning window press "Generate lightni... Read more
"Assertion failed on expression:IsNormalized(dir)" errors thrown when ho...
How to reproduce: 1. Open the attached "AssertionError" project 2. Open "MainMenu" scene and enter playmode 3. Hover onto game vie... Read more
Stopping of coroutines crashes when exiting Play mode
To reproduce: 1. Download attached project "UNET_FPS.zip" and open in Unity 2. Open "MainMenu" scene 3. Enter Play mode 4. Press "L... Read more
Objects on the 31st Layer will appear into every prefab's preview
To reproduce: 1. Open attached Unity project "Template Layer Bug.zip" 2. Open scene "31th" 3. Click on a Prefab "Prefab" in Project ... Read more
Having a "Layout Group" and a "Content Size Fitter" Dirties the Scene on...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Scene1" Scene and see that it's dirty 3. Save the Scene and Re-open... Read more
Importing high vertex count models throws a warning, splits the mesh eve...
Steps to reproduce: 1. Open user attached project 2. Reinport the "test_map" model 3. Notice a warning come up: "Meshes may not have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window