Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b3
Issue ID
906818
Regression
Yes
Lighting is rebaked after leaving Play mode for static objects, even when "Auto Generate" is off
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Exit Play mode
Expected result: nothing happens
Actual result: Lighting is rebaked for all the static objects in the scene, even though "Auto Generate" is not checked
Reproduced on 2017.1.0b3
Not reproduced on 5.6.0f2
Notes:
-No actual new Lighting data is created, but the process still takes as long and uses the same resources as it would if you manually baked it
-This does not happen when there are no static objects in the scene
-Also rebaked on Project load
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment