Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b3
Issue ID
906818
Regression
Yes
Lighting is rebaked after leaving Play mode for static objects, even when "Auto Generate" is off
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Exit Play mode
Expected result: nothing happens
Actual result: Lighting is rebaked for all the static objects in the scene, even though "Auto Generate" is not checked
Reproduced on 2017.1.0b3
Not reproduced on 5.6.0f2
Notes:
-No actual new Lighting data is created, but the process still takes as long and uses the same resources as it would if you manually baked it
-This does not happen when there are no static objects in the scene
-Also rebaked on Project load
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment