Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.5.3f1
Issue ID
905397
Regression
No
Unity crashes in <Cubemap::UploadTexture>, during switching the platform to Android, when reflection probe files are imported
Reproduction step:
1. Open the attached project;
2. Open the scene "arena";
3. Go to "Build Settings";
4. Switch platform to Android;
Actual result: Unity crashes in <Cubemap::UploadTexture>.
Expected result: Unity should not crash and should switch the platform to Android.
Note: the issue happens because there are imported reflection probe files. If it is removed from project, everything works fine. Also, the crash happens when the platform is switched just to Android. If the platform is switched to WebGL, everything works correctly.
Reproduced with: 5.5.0b1, 5.5.3p1, 5.6.0p3, 2017.1.0b3
Cannot be tested with 5.4 because of the many errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment