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[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project 2. Select the Shader "graph" 3. Notice that the "SRP Batcher" is "n... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project 2. Enter Play mode 3. Wait until some Images are instantiated 4. Notice tha... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more
Two incompatible components can be added to a GameObject when using the ...
How to reproduce: 1. Open the attached project ("case_1148404") 2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D c... Read more
Cannot revert changes to prefab variants when the prefab variant is edit...
If you select a prefab variant in the Project View, make a change in the Inspector and then attempt to revert it, a warning will be ... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps: 1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy 2. Create a script in Project browser 3. Select Par... Read more
TerrainPaintUtility faulty calculations when using RenderTexture as a So...
How to reproduce: 1. Open the "SampleScene" in the attached "Unity Bug report.zip" Project 2. Enter Play Mode 3. Observe the "Terrai... Read more
Documentation summary in Visual Studio is not being shown
How to reproduce: 1. Open attached project "Case_1148065_summary.zip" 2. Open "script" script with Visual Studio 3. In "Start()" met... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more
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