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Crash in Animator while attempting to use the PlaymodePersist package wi...
Steps to reproduce : - import the project attached- go to Textures and select all the sprites- drag them in the scene view- create a... Read more
2D collision filtering is broken
2D collision filtering is broken.Regression - not present in 4.3.0b2 and 4.3.0b1Reproduced only on 4.3.0b32) How can we reproduce it... Read more
Using camera.current sometimes crashes Unity
To reproduce:1. Open FirstProject2. Open MyScene3. Enter play mode a few times. Unity should crash. If it does not crash, try closin... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exam... Read more
PolygonCollider2D does not update itself when the sprite is changed
PolygonCollider2D does not automatically update itself in animations. Simple workaround is to have DetectHoles enabled and disabled ... Read more
The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached- open the test scene- click on the game objects and expand the Collider info in t... Read more
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping