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[WebGL] Custom cursor is invisible when using Cursor.SetCursor and Curso...
To reproduce: 1. Download and open attached "WebGL Mouse Test.zip" project. 2. Build Player on WebGL. 3. Run WebGL build on Microso... Read more
[Collab] Version control mode remains the same after enabling collab, bu...
To reproduce: 1. Open new project. 2. Set Project Settings -> Editor -> Version control mode to Hidden meta files 3. Enable collab.... Read more
[Timeline] Game and Scene windows are not refreshed when undoing "Clip R...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Open Game window and Timeline window. 4. Sele... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce: 1. Open attached project 2. Open scene named "scene" 3. Click on "Aydan" game object 4. On the Controller compon... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject" 2. Open Scene "Desert_static" 3. Disable Occlusion Culling Visualization 4. Look ... Read more
Scriptable Object's icon is missing in the Inspector in 5.6
Steps to reproduce: 1. Open attached project "933112.zip" 2. Right click on the Project View and create a new "Custom Scriptable Obj... Read more
Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce: 1. Open attached project "UnityBug.zip" 2. Right click in the Project View and create two new scriptable objects... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps: 1. Open the attached project(9:56 AM). 2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G). 3. Click Unified Model. 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
- [Linux Editor Only] Unity crashes on strtol_l when importing a specific .obj file
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation