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[UNET] Player is not spawned when the scene is played a second time
Steps to reproduce: 1. Open user attached project (BoringProject) 2. Open simplecube.unity scene 3. Play the scene 4. Notice that a ... Read more
Rendering a mesh using different vertices with same uv-coordinates rend...
To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip) 2. Open the "MainScene" scene 3. Enter Play mod... Read more
TargetInvocationException when running NUnit tests in Visual Studio
Steps to reproduce: 1. Make sure you have ReShaper installed(for easiest reproduction) 2. Download and open the attached project 3. ... Read more
Animation name in Timeline window becomes blurry when zooming in Timelin...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. In Project window find "CubeTimeline" and open it in Timeline windo... Read more
[WebGL] Custom cursor is invisible when using Cursor.SetCursor and Curso...
To reproduce: 1. Download and open attached "WebGL Mouse Test.zip" project. 2. Build Player on WebGL. 3. Run WebGL build on Microso... Read more
[Collab] Version control mode remains the same after enabling collab, bu...
To reproduce: 1. Open new project. 2. Set Project Settings -> Editor -> Version control mode to Hidden meta files 3. Enable collab.... Read more
[Timeline] Game and Scene windows are not refreshed when undoing "Clip R...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Open Game window and Timeline window. 4. Sele... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce: 1. Open attached project 2. Open scene named "scene" 3. Click on "Aydan" game object 4. On the Controller compon... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject" 2. Open Scene "Desert_static" 3. Disable Occlusion Culling Visualization 4. Look ... Read more
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