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[Mac] [Search] Editor crashed on replacing an existing .asset file multi...
In the Search window, when the Animation Search Query created then On replacing existing 'animation. asset' file multiple times caus... Read more
Calling ComputeBuffer.SetData with ComputeBufferMode.Dynamic does not be...
How to reproduce:1. Open the attached project2. Make sure the Graphics API is set to Direct3D113. Click play Expected result: The cu... Read more
Crash starting Unity when using NordVPN
Reproduction steps:1. Connect to NordVPN2. Create a new project3. If the External Script Editor is not set to Visual Studio 2019 or ... Read more
Flickering vertical scroll bar appears in the chart view when resizing t...
How to reproduce:1. Create a new Unity project2. Open the Profiler window (Window > Analysis > Profiler)3. Select three or les... Read more
[Apple M1] Crash on MTLGetEnvCase<MTLErrorModeType> on startup when 'm_A...
How to reproduce:1. Open the attached project (reproduction.zip) Reproducible with: 2019.3.0a10, 2019.4.20f1, 2020.1.17f1, 2020.2.0b... Read more
[IL2CPP] Nullable variables become null in a generic method in IL2CPP bu...
How to reproduce:1. Open the "SampleScene" scene in the attached "TestIl2CPP.zip"2. Make sure IL2CPP BackEnd is selected3. Build and... Read more
[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kern...
Repro steps:1. Open an HDRP/VFX-enabled project2. Set the project's Graphics API to DX12 or Vulkan.3. Import the attached package.4.... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add 2x Capsule Collider 2D to that GameObject4. Change one of ... Read more
[Shadergraph] Undoing an inline input entry to a node while an edge is p...
Reproduces in Master going back to 10.2.2Doesn't repro in 9.0.0-preview.73 Repro steps:1. Create a Universal Lit shadergraph2. Plug ... Read more
[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1
With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes