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[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime. This is an issue particularly with death sub e... Read more
[Regression][MemoryLeak] Mesh memory increases when reenabling images un...
To reproduce: 1. Open project attached by QA 2. Make sure that "test_scene" is opened 3. Hit play and inspect profiler (focused on t... Read more
[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...
Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity 2) Make sure BuildSystem is set to Gra... Read more
Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce: 1. Open attached project 2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same... Read more
MonoDevelop throws errors when being attached to Unity projects with .NE...
Reproduction steps: 1) Create or open already existing project 2) Switch your code editor to MonoDevelop 3) Change project Scripting... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store pac... Read more
TextMesh Pro A$ package fails on 2017.2
1. What happened I've imported the most recent version of TMPro package from forum https://forum.unity3d.com/threads/textmesh-pro-no... Read more
[Timeline] Timeline with a disabled Audio Source causes Editor Crash whe...
To reproduce: 1. Open a scene in a project which contains an audio clip 2. Create a timeline 3. Create a Game Object with an Audio S... Read more
[Timeline] The current position of Animation Window linked with Timeline...
Steps to reproduce: 1. Open user attached project ("TimelineLinkCurrentTime") 2. Select the "New Timeline" from the Hierarchy 3. Dou... Read more
Camera with clear depth is rendered in wrong order with GLCore in the Ed...
Steps to reproduce: 1. Open the attached project 2. Open the SingleCameraRepro scene 3. Observe a camera with clear depth and reduce... Read more
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