Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
930979
Regression
Yes
[SubEmitters] When upgrading projects, inheriting "everything" wrongfully includes the new "inheriting lifetime"
Systems with sub emitters set to inherit "everything" now will also inherit lifetime.
This is an issue particularly with death sub emitters which spawn when their parent's life is at 0, which effectively means no on-death sub emitters will trigger.
Repro steps.
1. Open Scene1 from the attached project in 2017.1.0f3 or earlier.
2. Press play and observe the result (gif attached).
3. Open the project in 2017.2.0b3 or later.
4. Observe how the death sub emitter is not playing.
Notes:
- Regression, introduced with the addition of "inherit lifetime" for sub emitters.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment