Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
930979
Regression
Yes
[SubEmitters] When upgrading projects, inheriting "everything" wrongfully includes the new "inheriting lifetime"
Systems with sub emitters set to inherit "everything" now will also inherit lifetime.
This is an issue particularly with death sub emitters which spawn when their parent's life is at 0, which effectively means no on-death sub emitters will trigger.
Repro steps.
1. Open Scene1 from the attached project in 2017.1.0f3 or earlier.
2. Press play and observe the result (gif attached).
3. Open the project in 2017.2.0b3 or later.
4. Observe how the death sub emitter is not playing.
Notes:
- Regression, introduced with the addition of "inherit lifetime" for sub emitters.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
- Adding a git url package shows it in the Unity Registry section of Package Manager
- Mesh Renderer is frozen when there are duplicate Static GameObjects
- ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
- [iOS] Camera loses focus when the device is near an object on some iOS devices
Add comment