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All canvases in the Scene is being Rebuilt
There are large CPU spikes related to UI. While trying to track down the symptoms, User has found out that Canvas.BuildBatch encompa... Read more
Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce: 1. Open "deletingObjectBug" project 2. Open "main" scene 3. Select one of the "PARENT(A)" children and duplicate... Read more
Profiler shows garbage collection execution time as script execution tim...
Profiler shows garbage collection execution time as script execution time when using experimental .NET 4.6. Using Stable .NET 3.5 it... Read more
Collab calls "Save to Snapshot" even with Collab disabled
CollabSnapshot "Save to file" logs even with Collab disabled. Profiling the editor shows that the time is spent in “Unaccounted tim... Read more
Project leaks memory between plays
Steps to reproduce: 1. Open attached project "931748.zip" 2. Open Task Manager and look at Unity's memory usage 3. Open "Main" scene... Read more
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player...
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player after removing Sprite from Sprite Atlas when building stand... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps: 1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2). 2. Play the "Level-Culminat... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce: 1. Open attached project 2. Load "ImportScene" scene 3. Enter play mode Notes: 1. Making inactive objects "Pla... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
[Renderer] Most vertex streams cannot be added
Adding vertex streams in the inspector has stopped working. Repro steps: 1. Open Scene1 from the attached project, or create a new ... Read more
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