Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
931877
Regression
No
Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce:
1. Open "deletingObjectBug" project
2. Open "main" scene
3. Select one of the "PARENT(A)" children and duplicate it
4. Move duplicated child to "PARENT(B)" and attach it as "PARENT(B)" child
5. Select duplicated child and press "Revert" in the Inspector window
-Notice the duplicated child object became "PARENT(A)" with 2 children objects as "PARENT(B)" child
6. Press CTRL + Z once
-Again incorrect behaviour, one more child object gets created and 2 child objects act like one single object(attached a .mp4)
7. Press CTRL + Z couple of times again
-Unity crashes
Another way to reproduce crash is after 5 step delete newly generated "PARENT(A)" object inside "PARENT(B)"
Expected result: Unity should not crash
Reproduced on: 5.6.2f1, 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Add comment