Search Issue Tracker
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...
Baking with GPULM sometimes fails when baking a scene that has baked light cookies.The bug happens in OpenCLCommonBuffers::PrepareLi... Read more
[Linux] Editor crashes when changing Layouts numerous times
Repro Steps:1. Open Unity Editor2. Using the drop-down option (top right of the Editor), change the Layout numerous times, roughly 7... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy3. Select the newly created Particle System4. In... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce:1. Open the attached project (case_1321031-ParticleErrors)2. Open SampleScene3. Click Play4. Select the Particle Sy... Read more
Cannot expand a Serializable struct in a Scriptable Object from a custom...
How to reproduce:1. Open the attached project2. Open Test/Window Test3. Select DialogData in the object picker4. Try to expand the e... Read more
CursorLockMode.Locked doesn't lock the cursor when entering the Play Mod...
How to reproduce:1. Open the user's attached "CursorTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Exit the Pl... Read more
[HDRP] Reducing scene view camera clipping planes can result into errors...
To reproduce simply open any HDRP project and adjust the clipping planes as in the video. Expected: We clamp the values, users cant ... Read more
Crash on rasterizeTri when Static Batching passes invalid Mesh data into...
Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Create and publish WebGL builds” link leads to “Sorry about that, we can't find the page you're looking for.” page
- " Suspected crash in FXC. " shader compiler errors are thrown in a new project when creating a project in Hub with a very long name but below the maximum character threshold
- Long cloud names stretch the space in Hub when the Project dropdown is opened
- OpenGLES3 Graphics API can be used with the "Linear" Color space on unsupported GPUs resulting the error spam
- [Windows] Recommended and Downloaded Learn tabs are empty and have scrollbar