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IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce: 1. Create a new project 2. Go to Edit - Preferences - GI Cache 3. Set the cache location some folder that contai... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project 2. Make sure that Editor is running in OpenGL mode (not Metal) 3. Open the 'CorridorDe... Read more
[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...
I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy... Read more
Preview window does not refresh instantly after object is rotated
To reproduce: 1. Open attached project "PreviewWindow.zip" 2. Open Inspector window. 3. In Project window select Pyramid->default 4.... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project. 2. Go to build settings. 3. Press Build. 4. Notice that build directory is set to other ... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project. 2. Open "Scene" scene. 3. Disconnect your machine from the internet. 4. ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce: 1. Open the attached "FixedUpdate" project and "test" scene 2. Enter playmode and quickly pause it 3. Observe the... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects