Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b5
Issue ID
910538
Regression
Yes
Build path is set to other project's directory instead of current one when building player
To reproduce:
1. Create new Unity project.
2. Go to build settings.
3. Press Build.
4. Notice that build directory is set to other project's directory and not the current one.
Expected result: Build path is set to current project's home folder
Actual result: Build path is set other project's folder
Reproduced with: 2017.1.0b5, 2017.1.0b4
Not reproduced with: 2017.1.0b3, 5.6.1f1
Regression introduced in: 2017.1.0b4
Notes: Reproduces only on windows machines. Directory seems to depend where last project was built or edited.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #909650