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[WSA] UWP apps fail to launch because of a unresolved external symbol st...
Steps to reproduce: 1. Open the attached project( Game.zip) 2. Switch platform to Windows Store 3. Set up Analytics and In-App Purch... Read more
Vuforia issues warnings about missing mic and webcam in the editor and e...
When Vuforia is not enabled, it shows warnings that microphone and webcam are disabled in the editor. While trying to build a projec... Read more
ArgumentException error pops up after editing script in Visual Studio
How to reproduce: 1. Open attached Unity project "Blank.zip" 2. Open Assets folder in the Project window 3. Open GlobalScript.cs scr... Read more
Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce: 1. Open attached project 2. Try to build for Windows standalone -Crash Result: On build IPreprocessBuild.OnPre... Read more
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scri...
1. Open the project attached by the user 2. Build to iOS 3. Run on a mobile device Result: after 10-30 seconds, player crashes at i... Read more
Specular shaders is rendering artifacts
To reproduce: 1. Download attached project "20170712_assetstorebash_specular.zip" and open in Unity 2. Open "repro2" Scene 3. Look ... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce: 1. Open user attached project (ParticleSharedMaterialsBug) 2. Open ParticleMaterialsTest.unity scene 3. Play the... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps: 1. Open project attached (case_923000-ReflectionTest.zip). 2. Open script "Reflections.cs". 3. Try to attach deb... Read more
Shadow caster particles with Alpha Blended shader affect mixed lights in...
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to... Read more
[GearVR] GrabPass shader displayed incorrectly when using SinglePass on ...
How to reproduce: 1. Open user attached project 2. Add device's osig to Plugins/Android/assets 3. Build and run on device -- Observe... Read more
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