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Fixed in 1.5.0 & 2.1.0
Votes
1
Found in [Package]
2.0.1
Issue ID
1174051
Regression
No
[TextMesh Pro] Inconsistant .SetText() behaviour between Play Mode and Standalone Build
How to reproduce:
1. Open the attached project named Case_1174051
2. Enter Play mode and click the button to start the test
3. Observe that text fields have changed into "- Clicked"
4. Build and Run the project
5. Star the test in the Build
6. Observe the change in the text fields
Expected result: Text fields behave the same way as in Play mode
Actual result: One of the Text fields that have used SetText() receives a different value in the Build
Reproducible with: 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a11
Could not test with: 2017.4.31f1(No Package Manager)
Package versions tested: 1.1.0, 1.2.4, 1.3.0, 1.4.1, 2.0.1
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Resolution Note (fix version 1.5.0 & 2.1.0):
The following issue has been resolved. The fix will be included in the next release of the TMP package which will be version 1.5.0 for Unity 2018.4 and 2.1.0 for Unity 2019.x.