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Editor crash when Assets/** is included in .collabignore file
How to reproduce: 1. Create and open a new project 2. Enable Collab 3. Open the project in File Explorer and open the '.collabignore... Read more
Borders corners not properly rendered
To reproduce: 1 - Open the 2020.1 Editor 2 - look at corners of buttons in the top toolbar. Actual result: Some corners are not wro... Read more
Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce: 1. Open the attached "1241302 repro"project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode E... Read more
Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...
Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more
[Perforce] Environment variables are not preserved when project is launc...
How to reproduce: 1. Open Unity Hub 2. Add the attached project to the list 3. Open the added project 4. In the top toolbar, click T... Read more
OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...
How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more
Editor crashes in Play Mode when hovering the mouse over a mesh with a M...
How to reproduce: 1. Tester-attached package(MeshColliderCrash.unitypackage) 2. Create a new Unity project 3. Import the package 4. ... Read more
OnValidate is being called every frame when Prefab has Line Renderer Com...
How to reproduce: 1. Open user's "LineRendererBug" project 2. In the Project Window select "LineRendererTest" Prefab found in the As... Read more
Crash on MoveSmall when connected to a Socket
Reproduction steps: 1. Open user's attached project and scene "Import" 2. Open Build Settings 3. Add the open scene to the build and... Read more
Component with hideFlags set to HideInInspector remains hidden when the ...
To reproduce: 1. Open attached project ("case_1250355.zip") 2. Attach a "Hidden" Script to a "Test" Game Object 3. Notice that the "... Read more
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