Search Issue Tracker

0
votes
Fixed

TextMesh Pro writes to POSITION instead of SV_POSITION

uGUI

-

Aug 09, 2017

-

Version/s: 2017.1.0p2

Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more

0
votes
Fixed

Managed Union does not work with Experimental .NET 4.6

Mono

-

Aug 09, 2017

-

Version/s: 2017.1.0f3

Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more

3
votes
Fixed

ScreenPointToRay has a huge offset when using VR headset

XR SDK

-

Aug 10, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project "940733.zip" 2. Open "Sample" scene 3. Select 'Main Camera' in the Hierarchy 4. Under '... Read more

0
votes
Fixed

[SPI] OpenVR doesn't render anything in HMD using single pass instancing...

XR SDK

-

Aug 10, 2017

-

Version/s: 2017.3.0a4

If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image a... Read more

2
votes
Fixed

Animation with negative speed multiplier parameter ignores Animator stat...

Animation

-

Aug 11, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1.Open attached ’SpeedMultiplierTransition' Unity project 2.Open scene ’Scene’ 3.Enter Play mode 4.Hold left mou... Read more

2
votes
Fixed

[Android] Signing fails in case of complex password for keystore/alias

Android

-

Aug 11, 2017

-

Version/s: 2017.2.0b6

STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more

0
votes
By Design

[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...

Progressive Lightmapper

-

Aug 11, 2017

-

Version/s: 2017.2.0b6

Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more

0
votes
Fixed

Particle UI stuttering when navigating up and down since enabling partic...

Visual Effects - Legacy

-

Jul 11, 2017

-

Version/s: 2017.1.0f3

Repro steps (original attached project): 1. Drag "MissilesCollision" prefab into the scene. 2. Make sure the Particle Editor is open... Read more

0
votes
Fixed

[Video Player] VideoPlayer.loopPointReached is being called 2 times when...

Video

-

Jul 18, 2017

-

Version/s: 5.6.2p1

How to reproduce: 1. Open the attached "loopPointIssue" project and "Repro" scene 2. Inspect "player" GameObject, it has a Video Pla... Read more

0
votes
Fixed

Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...

Video

-

Jul 25, 2017

-

Version/s: 2017.1.0f3

How to reproduce: 1. Open QA-supplied project 2. Load scene "Main" 3. Build for PC 4. Run the build and wait until it crashes (exper... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.