Search Issue Tracker
Unable to build different variable types on different Platforms
How to reproduce: 1. Open the attached "Android test.zip" Project 2. Try to build the Project on Android 3. Observe the Console Exp... Read more
[Recorder] Serialized target has been destroyed error is thrown if undo ...
"Serialized target has been destroyed" error is thrown if undo is pressed after deleting any recorder. Refer the attached video Ste... Read more
[Recorder] Dropdown buttons for Record Setting preset do not respond whe...
Dropdown buttons for a preset of Record settings do not respond when clicked on header name. Dropdown responds only on clicking on t... Read more
UnityWebRequestAsyncOperation.progress is returned as an integer instead...
Reproduction steps: 1. Open user's attached project and Scenes/SampleScene scene 2. Open the 1238418Python.py script in the attached... Read more
[UWP] Virtual object accuracy tracking loss on HL1 and HL2
How to reproduce: 1. Open the attached "Submission.zip" project 2. Build to UWP 3. Open built solution in Visual Studio 4. Start Deb... Read more
Editor crashes when attempting to upload a 0KB file via WebRequest
Reproduction steps: 1. Open user attached Project 2. Open "Assets\Scenes\SampleScene" Scene 3. Press Play Expected result: Editor d... Read more
[XR] Player.log is spammed with "[XR] Error determining if we should qui...
Reproduction steps: 1. Make sure Oculus Service is disabled 2. Open the user's attached "Test_VR_XRig.zip" project 3. Build and Run ... Read more
Scene camera can't be moved when interacting with it if a dropdown with ...
How to reproduce: 1. Open the attached "1310164.zip" project 2. Open the SampleScene 3. Select the "Cube" GameObject in the Hierarch... Read more
[XR][SteamVR] Editor crashes on Valve.VR.CVRChaperone.GetPlayAreaSize wh...
Reproduction steps: 1. Open the user's attached project 2. Load the "Game" scene 3. Enter Play mode 4. Exit SteamVR -- Observe the c... Read more
Wireframe is not the same size as the GameObject which is using Shader w...
How to reproduce: 1. Open the user's attached "WireframeVertexShaderBug" project 2. Open the Scene "SampleScene" 3. Change the Shadi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support