Search Issue Tracker
Fixed in 1.9.0
Votes
3
Found in [Package]
1.7.0
Issue ID
1305447
Regression
No
[XR] Player.log is spammed with "[XR] Error determining if we should quit: Not Initialized" when Oculus Service is disabled
Reproduction steps:
1. Make sure Oculus Service is disabled
2. Open the user's attached "Test_VR_XRig.zip" project
3. Build and Run the project
4. Open the Build's Player.log
Expected result: Player.log is not spammed with the "[XR] Error determining if we should quit: Not Initialized"
Actual result: Player.log is spammed with the "[XR] Error determining if we should quit: Not Initialized"
Reproducible with: Oculus XR 1.5.0, 1.7.0 (2019.4.18f1, 2020.2.1f1, 2021.1.0b4, 2021.2.0a3)
Could not test with 2018.4 (no Oculus XR Plugin available)
To disable Oculus Service:
1. Open Oculus Debug Tool (https://developer.oculus.com/documentation/native/pc/dg-debug-tool/)
2. Select "Service" > "Stop Oculus Service"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 1.9.0):
Fix Player.log spamming with "[XR] Error determining if we should quit: Not Initialized" when Oculus Service stopped
Fixed in Oculus XR Plugin 1.9.0