Search Issue Tracker
Switching the Profiler to Edit Mode while profiling Playmode makes the E...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Tur... Read more
Uncontrolled window scaling/resizing causes window elements overlapping
Repo steps: Open Unity Scene Go to window > Search > New window Drag the window from the right all the way to the left (video ... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce:1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)2. Create a new Unity project3. Import th... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
Lighting changes when loading a Scene without light probes
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UnprobedScene.unity” Scene3. Enter the Play Mode4. Obs... Read more
The IBaker method "IsActiveAndEnabled(Component)" is returning false on ...
How to reproduce:1. Open the “ReproActiveAndEnabled“2. Open the “SampleScene“3. Observe the Console window Expected result: “[Worker... Read more
Box Collider issues when built to Android devices
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play mode and observe collisions3. Build and Run to an Android de... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more
Custom Skybox shader does not render all Skybox's faces in Standalone Pl...
Reproduction steps: 1. Open the attached project “ReproProject“2. Select Android or Meta Quest build Platform target3. Find the “S_U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open